![]() ![]() One complaint from the base game was that the Terraforming Rating track was always too narrow, as the first column was just wide enough for one cube! They’ve now widened the track! See above. There’s a bunch of extra cubes, which works with all modules … although arguably they are a necessity for the Foundations module (5/6 players) so there’s enough cubes for 5 and 6 players. Why? So each module can store its own components! There are some components that cross all expansions: there’s 4 new trays. There are two sets of upgrades, and you can choose between them when playing. These phase upgrades are also used in Foundations. There are mechanics for upgrading your phase cards in the new expansion. There are multiple versions of upgrades and you can choose. There are multiple sets of phase cards which “look upgraded”. Discovery Modeĭiscovery mode is the most “just add new stuff” expansion to the game: it adds mechanics for Awards, Milestones, wild tags, and upgraded Phase cards. You do have to spend some time sorting through this. Each rulebook (there are three: one for Discovery, one for Foundations, and one for Crisis) has a very clear list of annotated pictures of components describing what’s in each. There are three expansions is here … what goes for what? It’s really not clear … until you look at the rulebooks for the individual modes. One thing about this expansion is that it’s very daunting up front. I think to appease me for making Astro Knights so late, they gave me the Sherlock Files demo deck!Īres Expedition: Discovery, Foundations, Crisis is bigger than the base box. I had been hearing that Astro Knights has been out for a while and I was surprised mine hadn’t arrived yet … now I know why! I got Astro Knights AND Ares Expedition: Discovery, Foundations, Crisis all in the same box! And yes, they were Kickstarted completely separately! I think Stronghold games owns Indie games, so they consolidated the shipping to save some money. Something weird happened on the way to my unboxing: This review will concentrate on the solo and cooperative modes with the Crisis module, but we will take a look at the other modules as well on our way there. Crisis: Adds a solo and cooperative expansion.Foundations: Adds enough resources for a 5th and 6th player and a slightly new mode of play.Discovery: Adds new card mechanics, Awards, and Milestones.This expansion adds three new modules/sets to the game: RichieCon 2023 and I… on A Review of Valor And Villainy… A Review of The Big Pig Game (A Cooperative Eating Board Game) March 24, 2023įirst Impressions of… on A Review of Valor And Villainy…įirst Impressions of… on A Review of Artisans of Splend…įirst Impressions of… on A Review of Race for the Raft:….Together Again For The First Time! March 30, 2023 Review: Marvel Dice Throne and Dice Throne Adventures.A Review of Cantaloop 3: Against All Odds April 8, 2023.A Review of Skytear Horde: A Cooperative Tower Defense Card Game April 15, 2023.Did You Know That There Is a Game Design Boy Scout Merit Badge? April 22, 2023.A Review of The Legends of Storm City: A Cooperative, Superhero, Print & Play, Roll-and-Write Game May 6, 2023.Our Next Campaign? Part I: Unboxing, Solo Play, and First Impressions May 11, 2023 A Review of Valor And Villainy: Lludwick’s Labyrinth.A Review of Illiterati: A Cooperative Word Game May 19, 2023.A Review of Red Carpet In Ruins May 27, 2023.A Review of The Stuff of Legend: A Hidden Traitor Game That Can Be Fully Cooperative June 1, 2023.A Review of the Mists Over Carcassonne: The Cooperative Carcassonne June 10, 2023.Component Errata: Legends of Sleepy Hollow June 16, 2023.First Impressions of Indiana Jones: Sands of Adventure June 20, 2023. ![]()
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